I am a game developer who always needs to create game character for my game with Blender, a free software which we can use to create movie and game graphic. However, creating a new game character in Blender takes time so I have decided to use another free software to assist me to speed up the game character creation process, the software I am going to talk about today is MakeHuman which is currently at version 1.1.0. You can use MakeHuman to create various humanoid characters and then import them into Blender where you can later turn that human character into creature or robot as you wish.
Below tutorial will show you how to create a human in MakeHuman 1.1.0 and then import it into your Blender program. OK lets get started.
- If you do not have MakeHuman installed yet in your pc then you can download it from it’s official website. http://www.makehuman.org/download.php.
- Before you start to create your first human in MakeHuman you need to do a few simple set up, MakeHuman 1.1.0 and above does not support the mhx file export and Blender does not support mhx2 file import by default so therefore you will need to download the plugin from this official website https://thomasmakehuman.wordpress.com/ then follow the instructions given by the author of this plugin to include this plugin in both MakeHuman and Blender.
- After you have downloaded MakeHuman and installed the require plugin, you can now open up the MakeHuman program and start to create humanoid. Lets create a simple one. Under the Modeling tab slided the Age’s, Gender’s and Height’s handle to the end of the left. Under the Geometries tab select the hat, shoe and cloth for this new born baby. Under the Materials tab select the skin and the eye color under Human sub panel. At last under Pose/Animate tab select default for this baby skeleton.
- Next click on the Export button which is the third button from the top left then select the MakeHuman Exchange (mhx2) under Mesh Format sub panel then export your work to the pc hard drive.
- Now create a new Blender project and import the mhx2 file you have just created into Blender. Make sure the Auto Run Python Scripts checkbox is checked under the File tab of User Preferences panel. That is it! Now you can edit the mesh just like how you edit the other mesh by adding more objects into it.