How to create a mirror for an object in Blender 2.77

In this article I will show you how to apply the mirror modifier to an object in Blender so we can model one side of that object while Blender automatically creates the other side for us. Let’s take a look.

First of all start a new Blender project and press the tab key on your keyboard to get into the edit mode, make sure you have selected the default cube, if not press the A button to select the entire cube. Next press the W key then select subdivide to divide the cube into more division. Press A again to deselect everything, change to WireFrame mode, switch to Front Ortho view, also make sure you are in the Vertex select mode, next press the B key and drag your mouse to select only the left Vertices of the cube as shown below.

Select only half of the cube
Select only half of the cube

Next press x and delete the selected Vertices.

Delete Vertices
Delete Vertices

Now click on the Modifier icon on the property window, then click on Add Modifier and select Mirror.

Mirror Modifier
Mirror Modifier

Under the Mirror Modifier panel do the below setting.

Enable Clipping
Enable Clipping

That is it! Now you can edit the right side of the cube and those changes will automatically reflected in the other.

Mirror Modifier Effect
Mirror Modifier Effect

Question most people always ask : How to turn the mirror of the above object into the real object

The answer is really simple, make sure you are in the Object mode then press on the Apply button on the Mirror Modifier panel.

Turn the mirror object into solid object
Turn the mirror object into solid object

Now you can paint on the cube as you wish.