Playing background music with Pygame is relatively simple with just a few lines of code. Before you can start playing a background music you will need to initialize the pygame.mixer interface first.
pygame.init() pygame.mixer.pre_init(frequency, size, stereo, buffer)
As you can see from above the init method takes in a few parameters.
1) frequency is the sample rate of the audio playback and has the same meaning as the sample rate of music files.
2) size is the size, in bits, of the audio samples for the playback.
3) stereo only has two options : 1 for mono sound or 2 for stereo sound.
4) buffer is the number of samples that are buffered for playback.
Below is an example of how to initialize the mixer.
pygame.mixer.pre_init(44100, 16, 2, 5000)
In the above example we set the mixer to 16-bit, 44100Hz stereo music.
Now to play the background music all you need is these two lines.
sound1 = pygame.mixer.Sound("music.ogg") channel1 = sound1.play(-1)
The first line takes the music file and create the sound object. The next line play the background music with an infinite number of time.
The channel object returns by the play method can then be used in other part of the code, for example we can
set up a queue by passing in a sound object which will be played after the main music has stopped.