Welcome to the second Blender tutorial on this website and if you miss out my first tutorial then you can read it through this link!
I will not repeat the steps I have already mentioned in the first tutorial so when you see the “Refer to the previous tutorial” phrase that means you will need to read the previous tutorial to find out how to do a certain task. Alright, without wasting your time let’s get started.
The first thing you need to do is of course to start up your Blender software. Then follow these steps to create the bottle.
1 Delete the default cube on the new Blender project screen (Refer to the previous tutorial).
2 Find an image of a bottle on the Internet and downloaded it to your computer.
3 Set that image as the background image of your new Blender project by pressing the N key to bring up the property panel, then scrolled down to where it says Background Image and checked on the checkbox beside “Background Image”. Next click on the “Add Image” button and then click on the “Open” button to select the bottle image you have just downloaded from your computer! You can now press the N key again to hide the property panel.
4 You will not see the image on the background of your project yet after you have loaded it because you need to do this extra step before you can see it. Set the view of the 3d window to Front Ortho view (Refer to the previous tutorial) and you should be able to see that image now! You can use your middle mouse’s wheel to enlarge that image or make it smaller as you wish.
5 The next thing you need to do is to add a plane (Refer to the previous tutorial) then select ‘Edit Mode’ from the 3d window header. When you are in the edit mode, select ‘Top’ under the View tab from the 3d Window.
6 Pressed the A key to deselect everything then select three vertices from the four by right click on the first vertice then Shift–Right Click on the remaining two.
7 Next delete those vertices by pressing the x key and select ‘Delete Vertices’ from the pop up panel. Now get back to the Front view again by selecting ‘Front’ from the View tab under the 3d Window.
8 Next return to Object Mode from the Edit Mode and drag the blue arrow of that solo vertice all the way up to the top of the bottle.
9 Now change the mode back to ‘Edit Mode’ and then with the solo vertice selected (if it is not select then right click to select it) press the E key and drag the mouse to a new position as shown below, then left click to position that new vertice on the new position. Press the E key again to create another new vertice then drag it to the next position and left click to position the vertice on that new position. Repeat the above steps until you have traced half of the bottle and putting the final vertice on the bottom center of the bottle.
10 If the 3d cursor (the one with the red and white circle) is not in the center of the bottle then left mouse click on the center of the bottle to place the 3d cursor over there (as shown on the top image).
11 Next switch to Top view then press the A key to select all the vertices that surrounded the bottle. You will see a orange line across all the vertices if you have selected them all.
12 Next look for the Spin button on the right hand sidebar of the 3d window and click on it. Under the Spin section set the Steps to 15 and Angle to 360 degree.
13 Now press the middle mouse button and move the mouse around a circle to turn the bottle around and see the outcome. Press A to deselect everything.
14 Now press the A key again to select everything then under the Mesh tab on the 3d window header select Vertices->Remove Doubles.
15 Next we need to patch the holes on the bottom and the top of the bottle. First press A to deselect everything. Next click on the ‘Edge select’ icon on the 3d window header to select it. Now turn the bottle around so you can see the top of it by pressing the middle mouse wheel and move the mouse around a circle on the mouse pad. Now do this, hold down both the ALT and N key and right click on one of the edges that surrounded the top of the bottle at the same time to select all the edges that surrounded the top of bottle. If you find it hard to locate the edge you should scroll the middle mouse wheel to enlarge the bottle. With the edges selected press the F key to fill up the top hole. Now press A to deselect everything then turned the bottle around and repeat the above steps to fill up the bottom hole as well.
16 Now lets see how the bottle looks like by selecting ‘Solid’ from the Viewport Shading tab which is under the 3d window header.
17 That is it, you have completed the second lesson of the Blender tutorial.