Hi people, today I will show you how to easily create a tea pot in Blender with Cycles Render engine. Do you know that Blender 2.75 and above actually comes with a few ready made objects beside the Monkey? One of the ready made objects is the Tea Pot. Yes! We are going to make a tea pot today! Alright, without wasting your time lets get started. Open up Blender and follow the below instructions to create your first tea pot.
1 Select Cycles Render from the properties window header and make sure you also select Object Mode from the 3D Window header.
2 Right click on that default cube then pressed the x key on your keyboard and select Delete from the pop up panel to delete that cube.
3 Next pressed Shift-A to bring up the Add pop up panel then select Mesh->Extras->Teapot+.
Now you should see the Teapot on the screen.
4 The next thing you need to do is to smooth that tea pot, with the tea pot already selected (if it is not selected then right click on it to select it, you will see the tea pot get surrounded by orange border which means it has now been selected), next click on the Object Modifier tab on the right hand sidebar panel.
Then click on Add Modifier selection box to open up the Add Modifier panel and select the Subdivision Surface modifier.
Next under the Subdivisions section of that modifier change the number for both View and Render to 3.
Now the surface of the tea pot should become smoother!
5 So far so good, now for the fun part, under View tab at the 3D Window header select Front then select View Ortho.
Now you should end up with below view.
6 Next we are going to create a plane under that tea pot as earth. Left click on the bottom center of that tea pot to position the Blender Cursor (the one with red and white line circle) at the base of the tea pot, then press Shift-A and select Mesh->Plane. Next pressed S, X, 10 and the Enter key on your keyboard to scale the plane to 10 times it’s original size in the x direction. Do it one more time but this time is in the Y direction, S, Y, 10 then Enter.
7 Next it is time to work on the color of the tea pot. Select the Tea Pot again by right clicking on it. On the right sidebar select the Material tab then click on the New button to create a new material for that tea pot.
8 Under the Surface selection box which is under the Surface section of the Material panel select Mix Shader.
9 Select Diffuse BSDF from the first Shader selection box then click on the color bar to bring up the color wheel and select any color you like!
10 Select Glossy BSDF from the second shader and then click on the color bar to bring up the color wheel and pick any color you want. Also set the Roughness to 0.3.
11 That is it for the tea pot part. Now right click on the earth (the plane we have added earlier) to select it. Repeat the same process again by first creating a new material for your earth and so on.
12 OK, we have done coloring both the earth and the Tea Pot.
13 Next we need to create a plane which will reflect the light source and thus creates a shinny surface for the tea pot. Use Shift-A then Mesh->Plane just like before to create the plane. Next bring the plane up and above the tea pot by clicking and dragging the blue arrow upward then release your mouse button to position the plane at the location you want. Then move the plane to the left of the tea pot by clicking and dragging the red arrow to the left then release your mouse button to position the plane at the location you want.
14 Next resize the plane just like the first one. S, X, 10 then Enter. S, Y, 10 then Enter. The next thing we need to do is to create an angle to deflect the light which hits on the plane. Pressed the R key then rotate the plane about 45 degree then left click once you have done. The plane should now looks like below.
15 Next with the plane selected we will go back again to create a new material for that plane. Follow the same procedure as before to create a new material for the plane. This time leave the color to white and select Emission for it’s surface. Leave the Strength to 1.000.
16 Next right click on the light source and select the Sun tab under the Lamp section on the right hand sidebar panel.
17 Next left click and dragged the blue arrow of the light source downward to the bottom of the tea pot and release the mouse. Do the same to the red arrow by dragging it further to the right of the tea pot. Now pressed the R key to rotate the light beam upward about 235 degree CW toward the direction where the light reflection plane is located. Alright, that is it for the light source.
18 We are almost there, now pressed the N key to bring up the object property panel then under Lock to Object section checked on the checkbox beside Lock Camera to View then pressed the N key again to close the property panel. This will fix the camera view on a fix location so we can now move the objects within the rectangle area of that camera (you will see what do I mean by that later on).
19 Now select Camera under View from the Window 3D header.
20 The above command will bring out the Camera View where you can now move the tea pot and plane to fit inside the red rectangle area where the teapot and earth will be shown on the camera. The ‘Lock Camera to View’ command helps us to stabilize the camera so it will not move around when we move the objects on the screen.
21 Next right click on the tea pot to select it and move the tea pot to the position you desired within the camera view area by dragging either the red, blue or the green arrow, then release it when you are done. Then do the same to the earth as well by right clicking on it to select it then drag it around with the arrows, you will want the earth to cover up all the area of the gray background so you will not see the gray background when you render the entire image. You can use the scale function I have mentioned earlier to rescale the earth as well if it does not cover up the entire gray area. The last thing you need to do is to move the reflection plane out from the camera view so it will not show up when we render the image. Right click on the reflection plane to move it just outside of the red rectangle area. You can actually move and rotate the view around by pressing on the middle mouse button and move your mouse around at the same time!
22 Alright, everything is done now. Before we proceed further lets save our creation first. Select Save under the File menu on the properties window header, give the file a name then press the Save Blender File button to save that file. You can open up the file and do further editing when you need it later on.
23 It is the time to do the final rendering after we have done all the hard works. Click on the Render tab on the right hand sidebar panel then under Samples part of the Sampling section change the Render value to 500. The higher this number the better the quality of the image and the longer time it will take to render that image.
24 Pressed the Render button under Render section then just sit back with a cup of coffee in your hand and rest for a while because rendering image with Cycles Render really takes some time to complete.
25 Once the image has been fully render it is time to save it to your hard drive. Select Save As Image under the Image tab from the 3D Window then give the tea pot image a name and select which folder you want the image to be saved in then click the Save As Image button to save that image!
That is it for this tutorial, oh, before we take a look at the tea pot picture lets switch from the render view back to 3d view first. Find the below tab beside the View tab on the 3D Window header and select 3D View to switch the render view back to the 3D view.
The Tea Pot image is ready, it is tea time! If you like this tutorial please share it with your friends!