Rock Quest

In Rock Quest you move the gaming character with left, right, up and down key to collect rock, you need to compete with the robot and do not let that robot collects more than a certain amount of rocks than you do or else it will be game over. Besides that you will also need to avoid getting hit by the monster. This game will be updated constantly so do visit this website to get the latest information.

More levels will be included from time to time so stay tune!

MightBeIt!

MightBeIt is a simple truck game creates with the javascript version of box2d framework. It is now an offline game and will remain offline unless there are some major changes in the future.

You can play this game while you are free because it is really fun to play a stick game like this one.

SkyBased

SkyBased is a fun game where you will use left, right, up and down key on the keyboard to move the spaceship around the canvas and use the spacebar to shoot missile at your enemy. This various levels game will continue getting develop by me and you will get notified on every update through this page. Do enjoy playing this offline game and if you have any suggestion do let me know.

The day and night time picture’s quality of Sony DSC W830 camera

Recently I have bought a new sony dsc w830 camera and I have taken a few photos that I would like to show them in this post. Overall speaking I am quite satisfy with the quality of the picture taken by this camera. This camera is great for a beginner or a intermediate photographer like myself, although the default camera response speed is a little bit slow but we can manually adjust it’s speed if we really need to do so.

I have taken two pictures with Sony DSC W830 just with the automatic mode during the day and night time.

The first picture has been taken during the night in the area with very little light and as you can see the quality of the image is very good which we can clearly see the cat sleeping on the cardboard. When I was taking that picture my hand was a little bit shaky and the cat is also moving around a little bit but as you can see the cat inside that picture does not appear to look shaky at all.

Sony W830 Quality
Sony W830 Quality

Here is another picture taking during the day with that same sony camera.

Sony DSC W830 Photo Quality Day Time
Sony DSC W830 Photo Quality Day Time

This sony 20.1 MB camera certainly helps me to take great pictures, the above photos are taken with the automatic mode of this camera and it also seems like there is not many setting we can do with this camera, this camera is certainly a great camera for the starter as well as the intermediate photographer like me. The best part about this camera is it’s ISO range 80-3200 which is probably the best deal we can get when compared with the same category camera in the market place. I am thinking about buying another camera in the future, probably canon ixus 190 but for now I just want to keep on exploring the cool features of this sony dsc w830 camera.

Danish Gambit Chess Game Total Analysis

When it comes to chess, it has became a fact that Danish Gambit is not in any sort of consideration from the chess master to use it against his opponent who has a higher ranking than he does. But for me I really like the style of this gambit which emphasizes on scarifies everything to achieve the victory. I have used this gambit again and again in my chess game against the player with a lot more higher ranking than myself and did achieved great result from it. After a few months of analysis every possible moves from the chess opponent who plays against this gambit I have came out with various solutions ranging from Danish Gambit accepted to Danish Gambit declined and below is one of the game which I have played against a chess opponent using the Danish Gambit in a online chess site. He declines the gambit so the game will follow the Danish Gambit declined procedure accordingly and I did managed to win that game!

I have been doing the Danish Gambit analysis for a while already and so far I have found out various solutions to deal with my opponent who either declines or accepts the gambit on the left handside of the chess board, my next analysis will expend the gambit to the right handdside of the chess board which means to move my queen to the right and attacks the opponent right flange which I believe will be a lot more powerful than just concentrate both the white queen and bishop on the left flange to prepare to take the F-7 pawn on the black queen site. Danish Gambit is a great gambit but we do need to understand the method to defend our king because by using this gambit our king has been exposed to really danger situation when the opponent brings out his queen and prepares to attack!

Create browser game without knowing any programming languages

If you want to create a browser game and put it on your own website for others to enjoy but you do not know any web programming languages such as javascript, php or html5 then you will really love GDevelop which is a game development software that will help yourself to create game without even requires you to write a single line of code.

Game development with GDevelop is very fast
Game development with GDevelop is very fast

I have downloaded GDevelop which itself is an open source software and then create my first game with it, all I have to say is that I really like it!

Normally a game developer needs to write code to detect whether a character has landed on a platform or not, but with GDevelop he does not need to do this anymore because he can simply create that detection logic in just a few steps!

Has the players landed on a platform?
Has a player already landed on a platform?

A game developer also does not need to write his own animation loop for a group of game images any more because with just a few simple settings that take only 1 minute or less the animation loop will be fully ready! I still remember it took me around an hour to write the first animation loop for my first game a few years ago.

This is how to set up the animation loop in GDevelop
This is how you set up the animation loop in GDevelop

You can add as many platforms as you need and as many game characters as you wish and as many character-platform relationships that you wish to have using GDevelop’s set up portal.

Character-Platform relationship
Character-Platform relationship

Once you have created your browser game, pack it up and you are ready to put it on your own website for people to enjoy.

Overall speaking GDevelop is a great piece of browser game development software which will help you to create game without needs you to write a single line of game code. If you have not yet downloaded this IDE then go ahead and download it, you will really love this game creation software once you have installed it on your pc 🙂

That is all, if there is time for more stories then I will write an article about creating a full browser game with GDevelop so don’t miss it if you would!

Create a simple JavaFx program with an empty scene

This article will be a warm-up for a new JavaFx game project tutorial, which I will create and share on this blog. What we will create in this article is a simple blank game scene using the JavaFx library. If you already have the Java 8 SDK installed on your computer, you will also install the JavaFx library.

The following ui program is a simple program uses to display the blank scene of JavaFx.

package info.codingdirectional;

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;

public class JavaFxExample extends Application {
	
	private double CANVAS_WIDTH = 300;
	private double CANVAS_HEIGHT = 300;

	@Override
	public void start(Stage stage) throws Exception {
		StackPane root = new StackPane();
		Scene theScene = new Scene( root, CANVAS_WIDTH, CANVAS_HEIGHT);
		stage.setScene(theScene);
		stage.setTitle( "Empty Game Scene" );
		stage.show();
	}
	
	public static void main(String[] args) {
		Application.launch(args);
	}

}

The width and height of the scene are both 300.

Empty Scene
Empty Scene

Begin the game development with JavaFx in Eclipse Oxygen

Welcome to the first chapter of the game development with JavaFx series, if you are new here then I just want to let you know that starting from this week I will post two articles about the game development with JavaFx in this blog every week with the full source code included inside the article. The game I am creating is a new game which is created only for this JavaFx gaming tutorial series and I do hope you will like it.

In the first chapter of this JavaFx gaming development we are going to create a simple user interface with the JavaFx library. We will use eclipse oxygen ide to develop our JavaFx gaming development project so if you have not yet downloaded eclipse oxygen then you can download it’s installer and from there you can then install the Eclipse Java Oxygen IDE for your game development.

Besides eclipse oxygen you also need to have Java 8 installed in your computer system and if you have already downloaded the Java 8 SDK then you should also already have installed the JavaFx library as well which comes together with the same download so there is no need to further download JavaFx library separately anymore in order for you to develop game with JavaFx. However you still need to download the JavaFx tooling and runtime plugin for Eclipse Oxygen before you can start to develop your JavaFx desktop gaming application, under the eclipse oxygen’s header go to Help->Eclipse Marketplace then type in e(fx)clipse to the search box to download the only plugin which you ever need for the JavaFx development in eclipse oxygen.

With that sattle let create a brand new project in eclipse oxygen. Goto File->New->Java Project. Fill in the project name then click Finish.

Next create a Java project package, right create on the GamingDemo folder and then select New->Package. Provide a package name for the entire project package, the best is to turn around the url of your website to make it the name of the package. Next click Finish.

Now right click on the package and select New->Class to create a Java class. Provide the name for the class and click on the browse button beside superclass to search for JavaFx’s Application class under the Choose a type search box. Select the JavaFx Application class then click OK.

Use the New Java Class setting as shown below, make sure you have given the name for that class and click Finish.

Now the class has been generated, under the two methods of that class fill in below code, don’t worry about the code, the main mission here is just to create our first project in eclipse oxygen and set up the JavaFx library for future development, we will come back to the code explanation part on the next chapter. If you see any red line below the code just hover it then click to import the necessary javafx’s class which it needs.

package info.codingdirectional;

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;

public class GamingDemo extends Application {
	
	private double CANVAS_WIDTH = 600;
	private double CANVAS_HEIGHT = 600;

	@Override
	public void start(Stage stage) throws Exception {
		StackPane root = new StackPane();
		Scene theScene = new Scene( root, CANVAS_WIDTH, CANVAS_HEIGHT);
		stage.setScene(theScene);
		stage.setTitle( "Empty Game Scene" );
		stage.show();

	}

	public static void main(String[] args) {
		Application.launch(args);
	}

}

Now click on the green arrow button on the eclipse oxygen header to compile and then run the code.

That is it, we have succeed creating our first JavaFx project, in the next chapter we will talk about the storyline and the layout of our new game, then in the next next chapter we will start coding.

How to create JavaFx project with Netbeans 8.1

Hi, this is the first article of my new article series on creating JavaFx game with Netbeans 8.1. In this article I am going to show you how to set up and launch the new JavaFx project in NetBeans 8.1. My new gaming project Mechanikal Reptile will use NetBeans to create and therefore if you have not yet installed NetBeans you can do so by visiting NetBeans homepage and download the IDE now. Also I am using Java 8 in this project so make sure you have the latest copy of the JDK installed in your computer.

Once you have installed NetBeans you can launch it and start a new project. Go to File->New Project, then select JavaFx and JavaFx Application on the right pane and click Next. Fill out the detail as follow, I have named my new game project Mechanikal Reptile and I have also created a main folder for all my Java project. Leave other settings as default and click on Finish.

NetBeans IDE
NetBeans IDE

OK, now we are ready to launch our first JavaFx project, select Run->Compile File to compile your Java code first then look at the output pane, if your code has no error then you will see the ‘BUILD SUCCESSFUL’ message which means we can now run the JavaFx program.

NetBeans Output
NetBeans Output

Now click on the green arrow button on the main menu header to run the project.

JavaFx
JavaFx

The full source code to create game buttons and the title page with JavaFx

As my game progress I will publish a new game source code everyday until I have completed the whole game. I am simply too lazy (maybe too tired because I am developing both JavaFx game as well as android game at the same time) to explain to you what I am actually doing here therefore the title of this post should not be called the javafx gaming tutorial but instead the full javafx gaming source code instead. The game code should be easy to understand if you are already familiar with the Java program.

In this episode my mission is simple, which is to create the buttons on top of the game title page which I have created earlier.

Take note that I have changed the previous Group object to StackPane object which is more suitable for this game.

Also make sure your project contains the below folder tree.

follow these structure!
follow these structure!

Basically under the asset folder there are three files 1) 550 x 550 pixels title screen 2) 142 x 69 pixels play button 3) 142 x 69 pixels score button. More buttons will be added in the future…

Here is the source code

package mightyrock;

import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.CornerRadii;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class MightyRock extends Application {

	@Override
	public void start(Stage theStage) throws Exception {
		
		final double CANVAS_WIDTH = 550;
		final double CANVAS_HEIGHT = 550;
		
		final Image titleScreen = new Image( "asset/title.png" ); //title screen image
		final Image playButton = new Image("asset/play.png"); //the play button image
		final Image scoreButton = new Image("asset/score.png"); //the score button image

		final ImageView flashScreen_node = new ImageView();
		flashScreen_node.setImage(titleScreen); //set the image of the title screen
	
		final Button play_button  = new Button();
		final ImageView play_button_node = new ImageView(); 
		
		final Button score_button = new Button();
		final ImageView score_button_node = new ImageView(); 
		
		play_button_node.setImage(playButton); //set the image of the play button
		score_button_node.setImage(scoreButton); //set the image of the score button
		
		play_button.setGraphic(play_button_node);
		play_button.setBackground(new Background(new BackgroundFill(Color.TRANSPARENT, CornerRadii.EMPTY, Insets.EMPTY))); //this is to make the button background transparent
		
		score_button.setGraphic(score_button_node);
		score_button.setBackground(new Background(new BackgroundFill(Color.TRANSPARENT, CornerRadii.EMPTY, Insets.EMPTY)));
		
		/*
		 * create the container of those buttons
		 */
		final VBox buttonContainer = new VBox(1);
		buttonContainer.setAlignment(Pos.TOP_CENTER);
		Insets buttonContainerPadding = new Insets(220, 1, 1, 1);
		buttonContainer.setPadding(buttonContainerPadding);
		buttonContainer.getChildren().addAll(play_button,score_button);
		
		theStage.setTitle( "The Mighty Rock!" );
		theStage.getIcons().add(titleScreen); //stage icon

		StackPane root = new StackPane();
		
		root.getChildren().addAll(flashScreen_node, buttonContainer); //add the title screen and button container to the stackpane
		Scene theScene = new Scene( root, CANVAS_WIDTH, CANVAS_HEIGHT, Color.CHOCOLATE );
		theStage.setScene( theScene );
		theStage.show(); 

	} 

	public static void main(String[] args) {
		launch(args);
	}

}

By some unknown reason the color which is the last parameter inside the Scene constructure does not work after the Button object has been added.

OK if you run the above program here is what you get…

This is my new game
Two buttons on the title page

Hey dude if you feel high about the above program then don’t forget to share it with your friend. This gaming series will continue until I have finished the entire game!